In the beta they often slowed your vehicle down more than the final where they weigh less. e eu uso intel P ai da nisso.TA tais ai o link. Underground 2 then follows the beta style trend with logos not being repeated twice unless it's a UG1 vehicleĪnother minor thing unreleated to the vehicles is the Chinatown/Market Street gates shortcut. need for speed underground 1perdão pelo vídeo meio quebrado, porque jogo de carros precisa de vídeo dedicado. The only vehicle also in the E3 version that DOESN'T follow this trend is the Dodge Neon which only has text for it instead of a logo Personally the easiest way to tell a Beta vehicle is by the car selection screen, I look for the old logo style next to the manufacturers i prefer this nfs over carbon any day (hated carbons graphics and still do) but sadly it doesnt take the crown from underground 1 which is my number one nfs game next to nfs hp2 and most wanted.
#Nfs underground 1 texed ps2#
Though IIRC they did fall off on other vehicles on XboxĪmusingly on the PS2 the plate/mirrors often seem to reappear after each lap Id put it above MW and carbon (so far) but nostalgia keeps it from passing UG2 for me lol.
#Nfs underground 1 texed license#
I can knock off the license plate of my Toyota Celica as well as the Wing Mirrors but on other vehicles such as the Honda Civic it often only suffers window cracks from crash cameras and the plate never falls off on PC. Materials (taken from the materials.I find this semi true and false. Parts list (taken from the parts.txt file from the modtools)Ĭarname_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE1_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE1_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE1_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE1_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE2_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE2_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE2_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE2_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE3_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE3_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE3_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE3_DECAL_RIGHT_QUARTER_RECT_MEDIUM_AĬarname_WIDE4_DECAL_LEFT_DOOR_RECT_MEDIUM_AĬarname_WIDE4_DECAL_RIGHT_DOOR_RECT_MEDIUM_AĬarname_WIDE4_DECAL_LEFT_QUARTER_RECT_MEDIUM_AĬarname_WIDE4_DECAL_RIGHT_QUARTER_RECT_MEDIUM_A Wheel positions are stored in the GLOBALGLOBALB.LZC file.
#Nfs underground 1 texed mod#
Nfs Underground 2 Mod Cars How do NFSU2 cars work? They have a GEOMETRY.BIN (car geometry), and a TEXTURES.BIN (car textures) file that goes in the CARS folder. Part Link Helper MS Excel spreadsheet to help to copy parts easily: just select from the dropdown boxes and copy the results from the gray columns. - Need For Speed: Underground - Need For Speed: Underground 2 - Need For Speed: Most Wanted - Need For Speed: Carbon - Need For Speed.dds files (like DXTBmp or GIMP with the DDS plug-in) Some image editing program able to open/save.AdobeAdobe Photoshop Plug-insFile Formats). NFS-Te圎d package includes this plugin, just copy dds.8bi to.
![nfs underground 1 texed nfs underground 1 texed](https://i.ytimg.com/vi/DgSc93dKvY0/maxresdefault.jpg)
The following games are supported: 8-bit palettized (P8) textures are supported as ARGB palette (256 colors), NVIDIA DDS Plugin version 6.60 is recommended.
![nfs underground 1 texed nfs underground 1 texed](https://3.bp.blogspot.com/-gjA_VYG3rhw/Vt3617cBbRI/AAAAAAAAB9I/lJwBjSw4EiA/s1600/Need-for-Speed-Underground-PC.jpg)